Store and Coin System – Progression Without Pay-to-Win

Battlestrike Blog

Store and Coin System – Progression Without Pay-to-Win

Published: Dec 21, 2025 15:52 · Author: Admin · Views: 49

Store and Coin System – Progression Without Pay-to-Win

When designing the store and coin system in Battlestrike, the rule we set from the very beginning is clear: no matter how much money a player spends, they should not be able to buy direct power superiority. The store will not be a "gateway to advantage" that breaks competition, but an area that personalizes the game and eases the experience.

Core Principle: No Pay to Win

In many competitive games today, the issue that players react to most is those who spend real money becoming "stronger" within the match. This situation overshadows the progress the player has gained through spending time and effort. In Battlestrike, our stance at this point is certain: we will not give a pay-to-win feel.

This doesn't mean there won't be a store. There will be a store; however, its focus will be on content that doesn't disrupt competition: cosmetic and quality-of-life (comfort) items.

How will the Coin system work?

The coin system used within Battlestrike is being designed to offer players cosmetic content and certain comfort items. All items used in the game can only be obtained from within the application. (This way, the system can be managed in a more controlled, traceable, and fair manner.)

  • Cosmetic content: Weapon skins, character looks, effects, animations, badges, etc.
  • Quality-of-life items (QoL): Options that save time but do not create a power gap (e.g., UI layout, small conveniences).
  • Transparent structure: Players know what they are getting; there are no surprise advantages or hidden power increases.

The critical line here is this: A player spending real money can obtain visual advantages and time gains; however, they must not gain direct power superiority.

Cosmetic focus: Style instead of power

While establishing the Battlestrike Store and Coin System, we plan to move forward with content focused more on appearance rather than creating aggressive differences in weapon statistics.

In other words, when a player buys a new weapon skin from the store, this will not turn them into a player who deals higher damage. They will simply have a character and equipment look that is more "their own."

  • Weapon skins: Completely visual customization that does not affect competition.
  • Character cosmetics: Clothing, color variations, accessories.
  • Animations & effects: Intro animations, kill effects (not exaggerated), emotes, etc.
  • Profile items: Frames, badges, card designs.

Points we pay attention to in order to protect fair competition

Saying "not pay to win" alone is not enough; the effect of the store on the game needs to be constantly monitored. That's why we constantly test the following points in design:

  • No visibility advantage: Cosmetics should not create a competitive advantage like "camouflage."
  • Readability must be preserved: Effects will not impair vision or clutter the game.
  • Don't touch the balance: Store content will not affect weapon statistics or damage balance.
  • Player perception: Even if the system is fair, it must "feel fair"; that's why we take feedback seriously.

In competitive games, "perception" is at least as important as actual balance. Therefore, we design the coin and store system not only technically but also considering player psychology.

What can you see in the future?

Over time, we want to support the store system with seasonal content. For example, season-themed cosmetics, limited event items, and new look packages shaped by community demands.

But let's underline again: Our goal is not to sell a lot of content; it is to offer options where players can express themselves while protecting fair competition.


Coming Soon: We will share a more detailed article on the season system, reward structure, and how the store is balanced with the game economy.

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Title: Store and Coin System – Progression Without Pay-to-Win

Published: Dec 21, 2025 15:52

Views: 49

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