Battlestrike Blog
Development Diary & Announcements
Updates regarding Battlestrike Mobile, season announcements, technical notes, and insights into the game development process will be published here.
Technical Infrastructure – PHP API, MySQL, and Unity Integration
Published: Dec 21, 2025 16:11 · Author: AdminTechnical Infrastructure – PHP API, MySQL, and Unity Integration Behind Battlestrike lies a PHP-based API and a MySQL database. Requests from Unity are processed through endpoin...
Store and Coin System – Progression Without Pay-to-Win
Published: Dec 21, 2025 15:52 · Author: AdminStore and Coin System – Progression Without Pay-to-Win When designing the store and coin system in Battlestrike, the rule we set from the very beginning is clear: no matter how ...
Game Modes – PvP, TDM and Ranked Matches
Published: Dec 21, 2025 15:33 · Author: AdminGame Modes – PvP, TDM and Ranked Matches Battlestrike plans to offer players three core game modes initially: classic PvP, Team Deathmatch (TDM), and a ranked match system. ...
Dev Log #2 – Map Design and Game Flow
Published: Dec 21, 2025 15:28 · Author: AdminDev Log #2 – Map Design and Game Flow Our biggest claim in the game is this: How did such a large map fit on a mobile phone screen? In this second development diary, we e...
The Game That Changes Everything
Published: Dec 21, 2025 15:18 · Author: AdminThe Game That Changes Everything Battlestrike is not just a new mobile action game; it is a long-term project designed by completely rethinking what we expect from a competitive...
Development Diary #1 – First Prototype and Movement System
Published: Dec 21, 2025 15:12 · Author: AdminDev Log #1 – First Prototype and Movement System We have passed the first major milestone in the Battlestrike development process: we have launched the first "playable" prototype. In th...