Battlestrike Blog

Development Diary & Announcements

Updates regarding Battlestrike Mobile, season announcements, technical notes, and insights into the game development process will be published here.

Technical Infrastructure – PHP API, MySQL, and Unity Integration

Published: Dec 21, 2025 16:11 · Author: Admin

Technical Infrastructure – PHP API, MySQL, and Unity Integration Behind Battlestrike lies a PHP-based API and a MySQL database. Requests from Unity are processed through endpoin...

Store and Coin System – Progression Without Pay-to-Win

Published: Dec 21, 2025 15:52 · Author: Admin

Store and Coin System – Progression Without Pay-to-Win When designing the store and coin system in Battlestrike, the rule we set from the very beginning is clear: no matter how ...

Game Modes – PvP, TDM and Ranked Matches

Published: Dec 21, 2025 15:33 · Author: Admin

Game Modes – PvP, TDM and Ranked Matches Battlestrike plans to offer players three core game modes initially: classic PvP, Team Deathmatch (TDM), and a ranked match system. ...

Dev Log #2 – Map Design and Game Flow

Published: Dec 21, 2025 15:28 · Author: Admin

Dev Log #2 – Map Design and Game Flow Our biggest claim in the game is this: How did such a large map fit on a mobile phone screen? In this second development diary, we e...

The Game That Changes Everything

Published: Dec 21, 2025 15:18 · Author: Admin

The Game That Changes Everything Battlestrike is not just a new mobile action game; it is a long-term project designed by completely rethinking what we expect from a competitive...

Development Diary #1 – First Prototype and Movement System

Published: Dec 21, 2025 15:12 · Author: Admin

Dev Log #1 – First Prototype and Movement System We have passed the first major milestone in the Battlestrike development process: we have launched the first "playable" prototype. In th...